This brief post will tell ya how to create a live stream and to make it available to any user that has a web browser. This is possible since you can always redirect a mpeg stream into a WebSocket, and then show the content in a web page via JavaScript thanks to WebGL and Canvas2D renderers.

First, you must have ffmpeg installed in your local computer, where the stream is going to originate. Then, on a remote computer that will provide the streaming, you must install node.js and then clone the jsmpeg repository. At this step, you must edit line 86 from websocket-relay.js as follows:

 }).listen(STREAM_PORT, 'my.remote.ip.address');

By doing this, you force the proxy to listen from a remote connection instead of doing it on localhost. Moreover, you have to npm install the modules ws and http-server. After doing so, you can start the http server and the proxy as follows:

 node websocket-relay.js <yourpw> 8081 8082 & 

At this point, you can start streaming from your local computer towards your streaming proxy as follows:

 ffmpeg     -f x11grab -s 1280x720 -framerate 30 -i :0.0 \
            -c:v libx264 -preset veryfast -tune zerolatency \
            -pix_fmt yuv444p -f mpegts -codec:v mpeg1video \
            -s 800x654 -b:v 1000k -bf 0 \

Finally, your streaming will be available via browser as follows: